V1.7 Patch Notes | Predecessor

V1.7 Patch Notes

Everything you need to know about V1.7!

Patch Notes 16 jul 2025

Summary

Hello Champions!

We’re thrilled to welcome you to another round of patch notes for a major Predecessor update! We have a feeling you’re going to love this one — there’s so much to discover and enjoy.

Here’s a glimpse at what’s coming your way:

Without further ado, let’s dive in!

New Hero: Renna – the vengeful sorceress

It’s only fair that Renna, who’s grown tired of playing second fiddle to her sister Yurei and living in her shadow, finally steps into the spotlight and joins the game after her more celebrated sibling.

Renna underwent the same rigorous training as Yurei - until she chose a different path, forging a risky alliance with the Demon King of Ashkerath. This pact unlocked her true potential, transforming her into a powerful sorceress who draws her strength from the demon realm itself - and life essence of others.

Is Renna the right fit for your playstyle? Let’s find out.

https://youtu.be/kOOpjpVe95M

Stats:

Abilities:

Echoes of the Damned [Passive]:

Effect: Entities that die near Renna have a 50% chance of leaving behind their Essence that can be consumed by moving nearby. Heroes always leave behind Essence. Essence enhances Renna's abilities directly.

Additionally, Renna can Hover by Jumping while mid-air.

https://d3tyjtqxpxwenc.cloudfront.net/kVgp1B/Renna_Passive_WEB_6256cf3bf2.mp4

Vow [Basic Attack]:

Effect: Ranged Basic Attack dealing 54 (+60% Bonus Physical Power) physical damage.

https://d3tyjtqxpxwenc.cloudfront.net/kVgp1B/Renna_Basic_WEB_3e9bc3d196.mp4

Mortal Coil [Primary]:

CD: 18/16.5/15/13.5/12. Cost: 80/85/90/95/100 Effect: Launch a Soul Orb that deploys upon contact with a Hero or the World. Once deployed, the Soul Orb attaches to nearby Enemy Units, Pulling them in and dealing 90/130/170/210/250 (+60% Magical Power) magical damage over 4s.

Renna heals for 16/18/20/22/24% of the damage she deals to targets affected by the Soul Orb, reduced to 10% effectiveness against Minions & Monsters.

If Enemy Heroes or Minions take damage from Soul Orb while below 8% (+1% per 25 Essence) Max Health, they are Executed.

Essence Effect: Mortal Coil’s Damage Radius is increased by 1% for every 10 Essence that Renna consumes.

https://d3tyjtqxpxwenc.cloudfront.net/kVgp1B/Renna_Primary_WEB_998c10f96e.mp4

Stupor [Secondary]:

CD: 15/14.5/14/13.5/13 Cost: 70 Effect: Renna Leaps upwards and floats in the air as she prepares to launch a ball of demonic energy. Upon re-activating, or after 1.35s, Renna releases the ball.

The ball of energy explodes upon making contact with an Enemy or Terrain, dealing 80/100/120/140/160 (+50% Magical Power) magical damage and Mesmerizing Enemies hit for 1.05/1.1/1.15/1.2/1.25s.

Essence Effect: Stupor deals an additional 1% of the Target's Current Health as magical damage for every 15 Essence that Renna consumes.

https://d3tyjtqxpxwenc.cloudfront.net/kVgp1B/Renna_Secondary_WEB_b4e2100b3c.mp4

Soul Fire [Alternate]:

CD: 8.5/7.5/6.5/5.5/4.5 Cost: 50/55/60/65/70 Effect: Unleash 3 piercing waves of energy over 1.5s that each deal 50/60/70/80/90 (+18% Magical Power) magical damage.

Essence Effect: Renna fires 1 additional Soulfire wave within the same duration for every 50 Essence she consumes.

https://d3tyjtqxpxwenc.cloudfront.net/kVgp1B/Renna_Alternate_WEB_baf2f7d7dd.mp4

Abyssal Rift [Ultimate]:

CD: 130/110/90 Cost: 100 Effect: Renna Channels for a short duration before teleporting to her targeted location. Upon arriving, she summons an infernal singularity above herself for 5s. The singularity unleashes projectiles at all nearby Enemy Units every 0.5s, dealing 42/58/74 (+15% Magical Power) magical damage each hit.

Abyssal Rift’s Damage is increased by 50% against targets that are below 30% Max Health.

Essence Effect: Abyssal Rift’s effect duration is extended by 0.5s for every 50 Essence that Renna consumes.

https://d3tyjtqxpxwenc.cloudfront.net/kVgp1B/Renna_Ultimate_WEB_19a949ac90.mp4

Augments:

Communion:

- Related Ability: Primary- Type: Utility / Support- Effect: Mortal Coil no longer Executes Enemies. Instead, Allied Heroes now also Heal themselves when damaging targets inside Mortal Coil’s effect radius, at 100% of the original Healing effectiveness.

Netherward:

Vital Essence :

- Related Ability: Passive - Type: Increased Gold / Sustain - Effect: When Renna picks up Essence, she gains +5g and restores 4% Missing Health and 4% Missing Mana.

Store News

Skins:

Origin Renna [Uncommon]

Renna, from before she sided with the Demon Realm.

Dynasty Iggy & Scorch [Legendary]

It’s just… SO CUTE. It also comes with special VFX, SFX, and its own jumppad and recalling animations.

Zechin Huntress Sparrow [Epic]

Sparrow reimagined as Huntress of Zechin, the neighbouring Moon to Omeda.

Summer Fun Yurei [Rare]

It’s written that Koru Shinzo must enjoy her days in the sun, when the sun comes.

Summer Fun Renna [Rare]

The same is true for demonic witches.

Mountain Forge Terra [Uncommon]

Your favourite heavy armor warrior, in all her gold, armored glory.

Bundles

Origin Renna Bundle

Zechin Huntress Sparrow Bundle

Dynasty Mega Bundle

Summer Fun Mega Bundle

Gameplay Balance Changes

Ranked Draft:

Heroes

Argus is receiving a small round of changes aimed at helping increase the number of opportunities he has to play for repeat Stuns, while also elevating his Mana Catalyst Augments in the Hero Combat department to further reward both Mid and Support Argus alike when looking to play aggressively.

Mana Catalyst [Augment]: - Hero Damage Mana restore increased from 10% to 12%.

Dread Nova [Primary]: - Cooldown decreased from 16 to 15.

Given how difficult it can be for Boris to navigate teamfights and how easily he can be controlled, Boris does not possess enough tools to dish out damage or survive engagements.

General: - Attack Speed Growth increased from 1.4 to 1.8.

Primevale Roar [Secondary]: - Damage Reduction increased from 20%/25%/30%/35%/40% to 25%/30%/35%/40%/45%.

Ursine Burst [Ultimate]: - Target Bonus Health Damage increased from 25%/35%/45% to 30%/40%/50%.

Countess’ Blood Tithe true damage provides her with too much effectiveness against a range of targets - especially in the Offlane.

General: - Added to Offlane Recommended Heroes.

Blood Tithe [Passive]: - Max Health True Damage decreased from 6% to 5%.

Blade Siphon [Passive]: - Monster Bonus Damage increased from 75 to 90.

With the strength of various Melee Supports currently, Dekker struggles to provide enough control and peel to her team when playing on the back foot.

Photon Disruptor [Primary]: - Slow increased from 25% to 30%.

Containment Fence [Secondary]: - Cooldown decreased from 23/22/21/20/19 to 23/21.5/20/18.5/17.

Ion Strike [Secondary]: - Damage increased from 160/260/360 to 180/290/400.

Drongo is receiving a follow-up correction to his Smog Therapy Augment, ensuring that the healing provided by Gag Grenade does not read absurd levels too early in a match if it is maxed out first.

Smog Therapy [Augment]: - Healing decreased from 50/100/150/200/280 to 60/105/150/195/240.

Feng Mao’s ability to snowball a match is currently too consistent, with a few early kills often letting him run away with a match due to the sheer damage threat he possesses.

Safe Guard [Primary]: - Cooldown increased from 16/15/14/13/12 to 17/16.25/15.5/14.75/14.

Hamstring [Secondary]: - Isolation Damage Bonus Physical Power Scaling decreased from 18% to 16%.

Earth Shatter [Ultimate]: - Bonus Physical Power scaling decreased from 85% to 80%.

Gideon has found large success when choosing to build exclusively for his Ultimate.

Abyssal Mantle [Augment]: - Shield Magical Power Scaling decreased from 100% to 75%.

Cosmic Rift [Primary]: - Cooldown increased from 10/9.5/9/8.5/8 to 11/10.5/10/9.5/9.

Void Breach [Alternate]: - Cooldown increased from 8/7.5/7/6.5/6 to 9/8.58/7.5/7.

Black Hole [Ultimate]: - Cooldown increased from 120/105/90 to 130/115/100.

Greystone continues to act as a wall in the Offlane, with many Heroes finding it overly difficult to accrue advantages against him.

General: - Health decreased from 750 to 735.

Blade Of Stone [Secondary]: - Cooldown increased from 11/10/9/8/7 to 12/10.25/9.5/8.75/8.

Assault The Gates [Alternate]: - Damage decreased from 110/155/200/245/290 to 110/150/190/230/270.

With the previous round of changes to Magical Armor, Grim’s general ability to dish out tons of damage has increased.

System Restore [Augment]: - Missing Health Healing decreased from 18% to 15%.

Instant Reload [Augment]: - [Bugfix] Fixed an issue where Instant Reload would grant a reset for a short duration after hitting the Target if they died, even if GTFO did not kill the target.

Assault Mode [Secondary]: - Attack Speed per Stack decreased from 5%/7.5%/10%/12.5%/15% to 5%/7%/9%/11%/13%.

A quick increase to the healing Siphoning Purge offers bringing the Augment into closer parity with Kira’s other options.

Siphoning Purge [Augment]: - Healing increased from 15% to 20%.

Khaimera’s ability to be a menace in the early game can be difficult for many players to deal with.

General: - Physical Armor decreased from 33 to 31.

Unleash [Primary]: - Total Physical Power Scaling decreased from 55%/60%/65%/70%/75% to 50%/56%/62%/68%/74%.

Ambush [Alternate]: - Cooldown increased from 10/9.5/9/8.5/8 to 11/10.25/9.5/8.75/8.

Kwang’s current mix of damage and durability leaves him feeling extremely flexible.

Aura of the Heavens [Augment]: - Ally Omnivamp decreased from 5% to 4%.

Heavenly Tactician [Augment]: - Ultimate Cooldown Reduction decreased from 20 to 15.

Strike of the Heavens [Passive]: - [Bugfix] Max Stacks of Attack Speed granted decreased from 5 to 3.

Judgement Of The Heavens [Primary]: - Damage decreased from 80/115/150/185/220 to 80/110/140/170/200.

Fury of the Heavens [Ultimate]: - Damage decreased from 250/360/470 to 230/340/450.

Morigesh is receiving some changes aimed at reducing her efficacy in the Offlane.

General: - Movement Speed decreased from 695 to 690.

Physical Armor decreased from 24 to 22.

Mark [Alternative]: - Healing Magical Power Scaling decreased from 40% to 35%.

**Mana Cost increased from 40 to 50.

Mourn is receiving a range of changes aimed at increasing his efficacy in the Jungle and Offlane.

General: - Attack Speed increased from 110 to 115.

**Attack Speed Growth increased from 1.5 to 1.65.

Extract [Passive]: - Damage now Scales with (+8% Bonus Health).

**Bonus Attack Speed while Extract is available increased from 15% to 15%/18%/21%/24% at Levels 1/6/11/16.__

Murdock’s general ability to maintain pressure in lane is out-shined by many other Carries currently.

Buckshot [Alternate]: - Cooldown decreased from 16/14/12/10/8 to 14/12.5/11/9.5/8.

Narbash is another Frontline Hero receiving some Attack Speed increases.

General: - Attack Speed Growth increased from 1.7 to 2.6.

Rampage’s general Health Regen when played in the Support or Offlane Roles is exceptionally high.

King Of The Jungle [Passive]: - Max Health Regen decreased from 0.15% (+0.015% per Level) to 0.1% (+0.015% per Level)

Pounce [Alternate]: - Cooldown decreased from 20/19/18/17/16 to 18/17/16/15/14.

Riktor is another Melee Support that is thriving in the current ecosystem.

Brutal Chains [Augment]: - [Bugfix] Fixed an issue where Brutal Chains would not grant its Cooldown Reduction when hooking a target at close range.

General: - Health Growth decreased from 131 to 128.

Electrocute [Secondary]: - Movement Speed decreased from 10%/15%/20%/25%/30% to 10%/14%/18%/22%/26%.

Skewer [Ultimate]: - Damage decreased from 130/220/310 to 120/210/300.

With other Offlaners receiving negative power adjustments around him, Severog risks becoming too powerful if left unchecked.

Unholy Pursuit [Augment]: - Souls granted increased from 2 to 3.

Grim Harvest [Augment]: - Execute Threshold increased from 5% to 6%.

Gravebreaker [Augment]: - Colossal Blow Base Increased Knockback Distance decreased from 25% to 15%.

General: - Health decreased from 710 to 700.

**Health Regen Growth decreased from 0.25 to 0.2.

**Attack Speed Growth increased from 1.4 to 1.55

Reaper of Souls [Passive]: - Tier 1 Omnivamp decreased from 10% to 8%.

Shinbi's lack of Crowd Control makes her difficult to slot into many team compositions.

Circle Rhythm [Secondary]: - Shield Magical Power Scaling increased from 25% to 30%.

Rushing Beat [Alternate]: - Magical Power Scaling increased from 35% to 40%.

Sparrow has continued to thrive since the arrival of Augments.

General: - Health decreased from 720 to 710.

Hail of Arrows [Primary]: - [Bugfix] Fixed an issue where Hail of Arrows would Execute Minions at a threshold higher than intended.

Heightened Senses [Secondary]: - Cooldown increased from 20/19/18/17/16 to 21/20/19/18/17.

Piercing Shot [Alternate]: - Damage decreased from 100/150/200/250/300 to 100/145/190/235/280.

Inner Fire [Ultimate]: - Center Arrow Total Physical Power Scaling decreased from 72% to 70%.

Like various other frontliners, Steel is receiving some changes aimed at increasing his general Jungle efficacy.

Adaptive Force [Augment]: - Bull Rush Damage Reduction decreased from 50% to 25%.

General: - Health Growth decreased from 128 to 125.

**Physical Armor Growth decreased from 4.5 to 4.4.

**Attack Speed Growth increased from 1.2 to 1.5.

Battering Barrier [Passive]: - Max Health Shield decreased from 8% to 7%.

Shield Bash [Alternate]: - Damage decreased from 60/90/120/150/180 to 45/70/95/120/145.

Shield Slam [Ultimate]: - Damage decreased from 220/350/480 to 200/340/480.

Since her last round of changes, Terra has emerged as a dominant force in the offlane.

General: - Physical Power decreased from 68 to 65.

**Health Growth decreased from 128 to 125.

**Physical Armor Growth decreased from 4.7 to 4.4.

Skullsplitter [Basic Attack]: - Bonus Physical Power Scaling decreased from 90% to 85%.

Highland Hurl [Secondary]: - Cooldown changed from 14/12.5/11/9.5/8 to 12/11.25/10.5/9.75/9.

**Projectile Speed increased by 8%.

Unstoppable Force [Ultimate]: - Duration decreased from 6/8/10 to 6/7.5/9.

Wukong is receiving a heavier round of adjustments that seek to reduce his efficacy outside of the Jungle Role.

Masterful Mimicry [Augment]: - Stack Timer increased from 5s to 5.5s.

General: - Health decreased from 690 to 670.

Ruyi Jingu Bang [Basic Attack]: - Bonus Physical Power Scaling decreased from 85% to 80%.

High Impact [Secondary]: - Now deals 30% less damage to Minions.

Cyclebreaker [Secondary]: - Damage decreased from 60/85/110/135/160/185 to 60/80/100/120/140/160.

Wind Surge [Alternate]: - Cooldown increased from 14/13.4/12.8/11.2/11.6/11 to 15/14.2/13.4/12.6/11.8/ 11.

84,000 Hairs [Ultimate]: - Clone Damage Total Physical Power Scaling decreased from 16% to 14%.

Although Yin is an incredibly scaling threat, she can struggle to get going in the early game.

General: - Physical Power increased from 53 to 57.

Lash Kick [Primary]: - Damage increased from 90/135/180/225/270 to 100/145/190/235/280.

Yurei continues to be a powerhouse on the battlefield.

Anima Burst [Primary]: - Missing Health Modifier decreased from 80% to 60%.

Severance [Secondary]: - Soul Health decreased from 10% to 9%.

Whispering Echoes [Alternate]: - Cooldown increased from 9.5/8.5/7.5/6.5/5.5 to 10/9/8/7/6.

Soulstorm [Ultimate]: - Final Strike Damage decreased from 150/250/350 to 130/215/300.

Items

General:

Within this Balance pass there are various tweaks to push Tank Junglers into further viability.

Hunt/Wild Hunt: - Monster Burn Bonus Physical Armor Scaling increased from 10% to 13%.

Crests:

Brutallax’s Tenacity window is currently allowing too many Fighters to circumvent the threat of Crowd Control.

Judgement’s general ability to provide sustain to damage-heavy Fighters and Assassins is on the high-end.

Ortus currently does not serve a clear enough set of use cases to feel worth it over the alternatives.

Tranquility is another Crest that sees smaller amount of players compared to Silentium and Reclamation.

Carry:

Assassin:

Synonic Echo can feel difficult to slot into builds.

Fighter:

Augmentation is incredibly desirable to various Heroes.

Basilisk is gaining some Haste, further letting it unlock build paths for other Heroes as potent.

Earthshaker is receiving a bump in its damaging effect.

Gaia Greaves is receiving a shift to its damage profile.

A small Physical Power increase for Mistmeadow.

Overlord is receiving a small but meaningful increase to its cleave damage.

Colossal Cleave Max Health Scaling increased from 2.5% to 3%.

Bug Fixes

Thank you for making it all the way to the end! We hope you enjoy everything this update has to offer. With Renna and Legacy, there’s no shortage of new things to explore and experiment with.

But the Ashes of the Damned season isn’t over just yet… One more major update is still to come, and it’s unlike anything that came before. Stay tuned!

As always, let us know what you think on Reddit or Discord!

Until next time,

Rei, Game Design

Omeda_Zuzu, Player Experience Manager