Early Access Patch V0.17.3 | Predecessor

Early Access Patch V0.17.3

Everything you need to know about V0.17.3!

Introduction

Greetings Champions!

As we forge our path further into our Open Beta we’re excited to share that V0.18 is shaping up to be perhaps our biggest patch of all time.

You’ll have to wait a little longer to learn more about that behemoth of an update however, as today is all about patch V0.17.3!

With such a big patch on the horizon, this update is admittedly a smidge smaller than we’d have liked. Still, we’re pleased to be sharing a number of highly anticipated skins including an all-new original Shinbi skin, as well as a collection of balance changes.

So without further ado, let’s jump right in!

Store News

Skin Variants

Skin variants are exactly what they sound like - alternative versions of a skin with some subtle changes, such as colour tweaks or light-texture changes.

Not all skins will be getting variants and to start with we’re only releasing them in this update’s bundles just while we get things set up and rolling. But rest assured we’re excited to expand this concept as time goes on.

So how do you know if a bundle contains a fancy new skin variant? Simple look for the rainbow circle in the top right corner of the bundle image! The icon represents that the bundle contains a variant skin, and if you see a number inside the circle that means the bundle contains multiple variant skins!

For the time being any skin variant sold in a bundle is timed exclusive, meaning it won’t be available separately until a later date. So make sure to grab them while you can!

Psst! Already own items contained in a new bundle? Our bundles are priced dynamically, meaning you'll get a discount based on the content you own!

New Skins

Rogue Kallari

Plunge your shadow-dipped blades deep behind enemy lines with Kallari’s sinister new [Epic] Rogue skin!

Rogue Sparrow

Shoot from the shadows with Sparrow’s heroic new Rogue [Epic] skin. Your enemies won’t know what hit them.

Cyber Operative Shinbi

Command authority among fans and foes alike with Shinbi’s new Cyber Operative [Rare] skin!

Bundles

Rogue Kallari Bundle

Slinking through the shadows with a cool new Rogue skin is great, but having a timed exclusive variant of the skin alongside an exclusive new spray is even better!

Bundle Contents:

Rogue Sparrow Bundle

Pick up the Rogue Sparrow Bundle to nab her new Rogue skin as well as an Onyx variant and her exclusive new spray.

Bundle Contents:

Rogue MEGA Bundle

Want all the Rogues? There’s a bundle for that!

Save some Platinum by picking up the Rogue MEGA Bundle, which includes the two Heroes, their new skins and variant, rogue-themed sprays and additionally exclusive banners, all at a great price!

Bundle Contents:

Shogun Wraith Bundle

We’ve updated the existing Shogun Wraith Bundle with a brand new Cobalt variant of the beloved Shogun skin!

Bundle Contents:

Hero Balance Changes

Argus’s damage output ramps up too aggressively when focusing a single target due to his potent Passive, Disintegrate. To remedy this we’re reducing its damage multiplier, leading to less consistent DPS output.

Disintegrate [Passive]:

With the previous Quality Of Life change to Gideon’s Ultimate providing it greater responsiveness on initial cast, the reliability of its damage output was increased. Due to this Black Hole is receiving a hit to its Scaling, ensuring it’s damage is not as overbearing in later-game teamfights.

Black Hole [Ultimate]:

GRIM.exe is still finding his feet among the roster. Despite his general damage output matching up well to the rest of the roster, his general immobility leaves him extremely vulnerable to a range of threats. To help mitigate some of these general weaknesses, GRIM.exe is receiving an increase to their Movement Speed and early game damage/durability, as well as seeing the window of defense provided by Deflector Shield extended. Alongside this, G.T.F.O may now be targeted while in the air, further improving the responsiveness of the ability.

General:

Displacement Blast [Primary]:

Deflector Shield [Alternate]:

G.T.F.O [Ultimate]:

Grux’s potency in the early stages of a match continues to allow him to bully out a variety of match-ups from minute one with little room for counterplay. Due to this, his Double Pain is seeing a reduction in damage to ensure his early trades are more in line with other Heroes.

Double Pain [Alternate]:

Iggy & Scorch’s Flame Turret’s struggle to feel relevant enough in many scenarios due to their lower damage output. To reinforce their existence as a valuable asset for Iggy to place and protect, we’re further increasing their damage while making them more accessible in the early game with a reduced Mana cost, better allowing him to push up his turret line with multiple placements.

Flame Turret [Primary]:

Khaimera’s dominance in early skirmishes is exacerbated by his general output and ability to clear the Jungle at a reasonable pace. We’re slowing his pace down by reducing the damage of his Unleash ability, as well as giving him less up-time on his Ultimate making his gank windows less frequent.

Unleash [Primary]:

Cull [Ultimate]:

While she may exist as a scaling threat, Morigesh struggles to keep pace in the wave clear department compared to other Mages and can find it difficult to secure a foothold in a match. To bring her into closer parity with others she’s getting a little extra uptime on her Hive, better allowing her to poke or push in lane.

Hive [Primary]:

Narbash’s Healing potency and uptime can leave him feeling unmovable, often undoing a significant amount of the damage dealt to his team in a fight and making his team difficult to interact with. Some adjustments to his Mana Growth and Healing output are needed to ensure his Healing capabilities are a little less dominating.

General:

Song Of My People [Secondary]:

Revenant’s ability to deal damage, though seemingly high, is often hindered in the later stages of a match as his Abilities begin to lose relevance. By increasing the uptime on his Obliterate and offering more damage amplification from his Scar, Revenant will have more relevant frequent options to pick from in engagements, whether that’s cheating his reload with a well-timed obliterate, or Scar offering a greater Damage Amp’ to justify the cast time.

Obliterate [Primary]:

Scar [Secondary]:

Shinbi has traditionally been Mana gated in the early stages of a match to encourage her to interact more frequently at melee range rather than sitting back and relying on Line Tempo. However, this tends to leave her feeling forced to invest in a Mana Item, stifling her build options. We’re undoing this slightly by offering her further Mana Growth and Shield Scaling as a match progresses, better allowing her to opt into power-heavier itemization if she chooses.

General:

Circle Rhythm:

Much like Morigesh, The Fey is receiving adjustments to her Bramble Patch aimed at granting her more utility uptime and burst threat in mid-game skirmishes if she chooses to invest skill points into the ability.

Bramble Patch [Primary]:

Zarus’ previous adjustment to his Coliseum Cooldown has seen him ascend the ranks of the Jungle Role, especially due to how frequently he could commit to a cage-gank. We’re pulling this back to provide laners more breathing room between his ganks while giving his early clear speed a slight bump as compensation.

General:

Coliseum [Ultimate]:

Item Balance Changes

Omen contributes to excessive burst scenarios in the case of Heroes such as Feng Mao, due to its Cooldown Refund mechanic. It’s being reduced to ensure the cadence at which its users cast abilities is not overly abnormal and more readable for those on the receiving end.

Crystal Tear provides far too much Mana Regeneration as a stand-alone item, often resolving all of its wielder's Mana issues on purchase without needing further investment in the stat. As such, it’s losing some effectiveness.

Jungle Balance Changes

The previous change to Mini Primes durability to slightly offset the increased kill-speed from the removal of the Damage Reduction debuff was not implemented correctly, with its Health remaining at old values. This has now been resolved.

Mini Prime:

Bug Fixes

That's everything this time Champions, what do you think?

Let us know your feedback over on our Discord server or the Predecessor Subreddit.

Until next time!

Kari

Lead Community Manager @ Omeda Studios