Early Access Patch V0.11.2 | Predecessor

Early Access Patch V0.11.2

V 011.2 Balance Patch Notes are here! Check out all the new Jungle changes, Hero tweaks, and bug fixes!

Patch Notes 5 oct 2023

HOTFIXES

Hotfix V0.11.3 (05/10/23)

Hello Champions,
Get ready, the first balance patch notes of Season 3 (V0.11.2) are here!

This update will include some exciting mix-ups to the Jungle, with changes to Camp respawn timers and general Camp durability at the forefront. The broader goal of these Jungle changes is to improve the overall gameplay loop for Junglers in the form of additional pathing choices and a greater opportunity cost when opting for too many ganks - but you can read all about this in further detail below!

While the Jungle changes are the meat of this patch and will require further tuning over-time, you can also expect a range of Hero adjustments and bug fixes, including some light nerfs to the our newest addition, Serath; as well as the ability for Zarus to gain Ultimate stacks on Takedown; and some UI adjustments! The patch will launch on Tuesday, October 3rd.

Let’s dive into it!

~ Import (Game Design)

STORE

Revenant Raven Quill Skin

Halloween is just around the corner where all things creepy and spooky come out to play… You can too, with Revenant’s new Raven Quill skin Rare!

Stun your enemies with your eldritch good looks, first available in V0.11.2!

NEWS

Design Time - Developer Livestream

On Wednesday 4th October at 19:00 BST, we’ll be live on our Twitch channel with three members of our design team to discuss topics like balance, gameplay and lots more, as well as answering some community questions submitted on Reddit. If you would like to post a question, just drop it in the comments section of this post here.

You can expect lots more livestreams as Season 3 progresses, ranging from informational streams like this to more play oriented ones. So keep an eye out for a schedule coming soon!

BALANCE CHANGES

Heroes

Drongo’s Boomerang allows him to apply a lot of pressure in the early lane stage, granting him the deadly combination of strong wave clear and extreme burst when paired with his Rad Rounds. To help slow him down and give more windows of weakness, we’re increasing Old Rusty’s cooldown in the early stages of a match. Likewise, we’ve remedied a bug with his Ultimate’s Shred effect, and have lowered the Shred to compensate for its overall increase.

Old Rusty [RMB]:

◆ Cooldown increased from 10/9/8/7/6 to 12/10.5/9/7.5/6.

Shrapnel Cannon [R]:

◆ Physical Armor Shred decreased from 35% to 25%.

◆ [Bugfix] Shred now applies for the correct amount. (23% > 25%)

In Offlane, Feng Mao’s ability to take short trades with his Shield and accompanying Basic Attack Reset gives him too much strength in the early game - especially when paired with his high Health Regeneration. We’re pulling back on this early strength to ensure he does not run-down his opponents as easily while being more prone to chip damage as a result of having less inherent regeneration.

General:

◆ Base Health Regeneration decreased from 2.7 to 2.

◆ Basic Attack Timer (BAT) increased from 1.1 to 1.15.

Safeguard [Q]:

◆ Mana Cost increased from 50 to 60.

◆ Shielding changed from 90/125/160/195/230 to 80/120/160/200/240.

ITEMS

Crests:

A quick shift in stat profile for Nex to make it less pen heavy and more comparable to other Assassin Crest choices.

Nex:

◆ Physical Power increased from 12 to 15.

◆ Physical Penetration decreased from 15 to 12.

JUNGLE

Jungle currently falls behind other roles in regards to farming and relies heavily on getting kills and interacting with the map to get any sort of advantage. Our initial pain points are that Jungle Camps are too durable too early relative to Hero and itemization strength. This makes the time investment required to kill a camp relative to its reward very hard to tune.

Our goal is to make the Jungle role play faster and allow for more Jungle versus Jungle interaction in the form of invading and counter jungling, while also allowing for more Hero diversity in the Jungle. Additionally, making Jungle camps less durable allows for other roles to be able to take Jungle Camps more frequently, thereby allowing other roles to interact with Junglers more easily.

General:

◆ Black, Grey, White and Brown Camps now stop gaining Health, Armor and Physical Power at level 11 instead of level 15.

◆ Black, Grey, White and Brown Camps respawn time decreased from 135s to 120s.

◆ Red and Blue Buff Camp Respawn Timers increased from 240s to 250s.

BUGFIXES