Patch Notes: 1.13.2 | Predecessor

Patch Notes: 1.13.2

Everything you need to know about Balance Patch v1.13.2!

Patch Notes 28 abr 2026

Summary

Hey Champions!

It’s time for another balance update, so let’s dive straight in and see what’s changing with update v1.13.2.

Store News

The Victorious skins are back for a limited time to support the Nations League Event. All profits from the skin sales go towards supporting competitive Predecessor events!

Regent Countess [Rare]

Dynasty Feng Mao [Rare]

Bundles

Regent Countess Bundle

- Regent Countess [Skin] - Starlight Regent Countess [Skin Variant] - Moonlight Regent Countess [Skin Variant] - Oceanic Regent Countess [Skin Variant] - Volcanic Regent Countess [Skin Variant] - Verdant Regent Countess [Skin Variant] - Sunlight Regent Countess [Skin Variant] - Bored [Overhead Emote] - Starlight Regent Countess [Profile Icon] - Starlight Regent Countess [Banner] - Countess [Hero]

Dynasty Feng Mao Bundle

- Dynasty Feng Mao [Skin] - Moonstone Dynasty Feng Mao [Skin Variant] - Duhhhh [Overhead Emote] - Moonstone Dynasty Feng Mao [Banner] - Moonstone Dynasty Feng Mao [Icon] - Feng Mao [Hero]

Ink Undertow Grux Bundle

- Undertow Grux [Skin] - Ink Undertow Grux [Skin Variant] - Brine Undertow Grux [Skin Variant] - Urchin Undertow Grux [Skin Variant] - Foam Undertow Grux [Skin Variant] - Just Keep Swinging [Spray] - Ink Undertow Grux [Banner] - Ink Undertow Grux [Profile Icon] - Grux [Hero]

Ink Undertow Rampage Bundle

- Undertow Rampage [Skin] - Ink Undertow Rampage [Skin Variant] - Kelp Undertow Rampage [Skin Variant] - Driftwood Undertow Rampage [Skin Variant] - Urchin Undertow Rampag e[Skin Variant] - AYYYY [Spray] - Ink Undertow Rampage [Banner] - Ink Undertow Rampage [Profile Icon] - Rampage [Hero]

Ink Undertow Zarus Bundle

- Undertow Zarus [Skin] - Ink Undertow Zarus [Skin Variant] - Kelp Undertow Zarus [Skin Variant] - Urchin Undertow Zarus [Skin Variant] - Reef Undertow Zarus [Skin Variant] - Oh My [Spray] - Ink Undertow Zarus [Banner] - Ink Undertow Zarus [Profile Icon] - Zarus [Hero]

Nations League

Play

The community run event Nations League 3 kicks off this weekend, with the reigning champions Team United Kingdom defending their title against the best players from a range of stellar nations in a head-to-head “World Cup” style format to determine which nation reigns supreme!

Tune in to our Twitch channel to watch and support your favourite nation LIVE, streaming on Saturday at 1 PM UTC/ 9 AM EDT and Sunday at 1 PM UTC/ 9 AM EDT.

Predecessor Creator Guild members will also be co-streaming the event so find your favourite co-streamer and watch the action your way!

Pick’ems

Nations League Pick’ems are live! Head over to https://pred.gg/events/xCFDX6g, log in and submit your predictions before the first match starts.

Compete for a chance to win a Victorious Skin Bundle, Platinum or Pred.gg Premium.

Ranked Info

OCE:

We're adjusting the Ranked open and close times for OCE, moving them one hour forward to align with daylight savings changes.

Ranked Split Timings:

We're extending the current Ranked Split to v1.15. We've seen the feedback on how short the splits feel at the moment and want to take time to adjust the Ranked cadence moving forward. So for now, you'll have some much needed extra time to climb the ranks!

We'll have some more info about the changes we're looking to make a bit further down the line, so keep an eye out.

System Balance

Blink:

We have made an improvement to the Targeting System to allow Blink to be used while Channelling an Ability. Previously there was a technical limitation that prevented it as we could not have 2 instances of active targeting present at one time on a Hero, but this has now been improved. Certain abilities will remain Blocked from Blink Proxy, such as Gideon’s Black Hole due to the nature of its effect, and for other Abilities such as Narbash’s Crash, Bang, Boom for balance and game health reasons. However, now the option exists, we may reconsider the balance exceptions in the future!

- [QoL] Blink can now be used while Channelling a wider range of abilities that would previously prevent it, such as Terra’s Wild Rush, Argus’ Synaptic Obliterator. - [QoL] If the User has Blink set to Normal Cast, it will now automatically be Instant Cast if used while Channeling these specific abilities. - [Bugfix] Fixed an issue where Certain Abilities would fail to execute correctly after a Blink Proxy occurred, such as Feng Mao’s Earth Shatter not dealing damage.

Hunt & Crests:

The Targeting System improvements discussed in the Blink section also apply here, meaning Hunt’s Active Effect, as well as certain Crests can now also be used during a wider range of Abilities without interrupting them.

- [Bugfix] Using Hunt and certain Crests such as Gravitum will no longer interrupt certain Abilities, and can be used while Channeling a wider range of Abilities.

Minor Augments:

Voracity:

Voracity is receiving a small increase in its healing to better compete and differentiate it with the other options in the category, as they are also receiving adjustments.

- Healing increased from 3.5% to 4%.

Ultimatum:

Ultimatum is exchanging a small amount of Ultimate Damage in return for the new addition of 8 Ultimate Haste. This makes Ultimatum a broader choice that can be used by a wider range of Heroes that do not typically benefit from the Ultimate Damage exclusively.

- Ultimate Damage decreased from 6% to 5%. - Now also grants 8 Ultimate Haste.

Divination:

A small bump in potency for Divination to ensure it stays competitive with the other options in the class.

- Heal & Shield Power increased from 5% to 6%.

Regenerator:

Regenerator is receiving some additional Healing when low, better allowing it to serve as a defensive choice in lane, especially for Melees that have to deal with a lot of poke from a Ranged matchup.

- Missing Health Healing increased from 2.5% to 3%.

Technocrat:

With other Minor Augments in the class receiving potency improvements, Technocrat is receiving a small upgrade in the form of a flat 5% Attack Speed increase to help it keep up in the early game.

- Now also grants +5% Attack Speed.

Alchemist:

Alchemist currently provides a little too much Mana Regen, often entirely covering for the shortcomings of any Mana-restricted Hero, rather than simply mitigating them.

- Missing Mana Regen decreased from 2.5% to 2.25%.

Steadfast:

A small bump of Tenacity is being offered to Steadfast, better allowing it to protect its user in chain-cc scenarios if needed.

- Temporary Tenacity increased from 12% to 15%.

Hero Balance

Adele is receiving a suite of changes aimed at ironing out her general strengths to a more defined level based on the role she is playing. In the case of Support, the combination of her general durability when paired with her damage output and the strength offered by her Seeds Of Dominion Augment grants her too much offensive damage output, and is seeing a general reduction. However, to ensure that Adele is not overly affected in the Offlane/Jungle roles, we are ensuring that her Tyrant of Thorns Augment is on parity despite the Crown Of Thorns hit, and that her Spin Damage on Royal Flourish remains meaningful, bolstering her general clear and damage output in the earlier stages of a match once the ability is leveled as this is the Ability she typically maxes out last in Support. Finally, Adele’s Imperial Lash now allows her to Dash to Monsters, offering Adele some additional versatility in movement, especially in the Jungle role.

Seeds Of Dominion [Augment]:

- Cooldown Refund decreased from 15% to 12%. - Thorn Bush Damage decreased 2/3.5/5/6.5/8 to 2/2.5/3/3.5/4. - Distance Moved for Damage to Occur increased from 30u to 35u.

Tyrant Of Thorns [Augment]:

- Crown Of Thorns Self-modifier increased from 200% to 250%.

General:

- Physical Armor decreased from 38 to 36. - Mana Growth increased from 40 to 45. - Mana Regen Growth increased from 0.12 to 0.15. - Movement Speed decreased from 700 to 695.

Crown Of Thorns [Passive]:

- Ally True Damage decreased from 10% to 8%.

Royal Flourish [Primary]:

- Spin Damage increased from 5/12/19/26/33 to 5/15/25/35/45. - Spin Damage Total Physical Power Scaling increased from 50%/58%/66%/74%/82% to 50%/60%/70%/80%/90%. - Slam Damage Bonus Health Scaling decreased from 9% to 8%.

Iron Rose [Secondary]:

- Damage Bonus Health Scaling decreased from 1% to 0.8%. - Barrier Duration decreased from 5 to 4.5s. - Mana Cost increased from 60 to 70.

Imperial Lash [Secondary]:

- Damage decreased from 45/80/105/140/185 to 45/75/105/135/165. - Cooldown increased from 12/11/10/9/8 to 12.5/11.5/10.5/9.5/8.5. - Now also Dashes to Jungle Monsters On Hit.

Queen’s Garden [Ultimate]:

- Impact Damage decreased from 80/120/160 to 70/105/140. - [Bugfix] Impact Damage now correctly scales with Bonus Health. - Impact Damage Bonus Health Scaling decreased from 10% to 6%. - Distance Moved for Damage to Occur increased from 30u to 35u. - Slow increased from 35% to 35%/37.5%/40%. - Cooldown increased from 115/95/75 to 120/100/80.

Akeron has been benefitting from a minor bug that allowed the Healing from his Crushing Maw to benefit from his Hunger’s Bonus Healing on the initial cast, meaning he was gaining a larger Heal than intended. This has now been resolved and Crushing Maw’s Healing now only factors in his current Hunger level, not the new amount that exists after dealing damage.

Crushing Maw [Augment]:

- [Bugfix] Crushing Maw no longer benefits from the post-use Hunger Healing Amplification amount when used.

For this pass, Aurora is receiving a much-requested adjustment to reduce the impact of her Glacial Thorns Augment. It no longer duplicates the Damage and Root Duration of Hoarfrost 1:1, and instead uses its own individual values that are significantly lower and can be more easily tuned moving forward.

Glacial Thorns [Augment]:

- Glacial Charge’s Hoarfrost now deals 40/60/80/100/120 (+30% Magical Power) Magical Damage and Roots for 0.6s instead of the full original value.

Hypothermia [Augment]:

- Physical and Magical Armor Shred decreased from 20% to 15%.

Boreal Sweep [Alternate]:

- [QoL] Hitbox Length decreased by 10% to better match the Ice VFX.

Vigil [Basic Attack]:

- [Bugfix] Fixed an issue where Bayle would not be able to Attack for an overly long duration if he interrupted his Third Strike with Dire Howl.

Dekker is receiving some small but meaningful increases to Mage capabilities, better allowing her to have threat and impact in the later stages of a match where she is more prone to falling off, while also opening up the ability for her to be better able to compete as a niche Midlane pick once again.

Nothin’ But Net [Augment]:

- Magical Power increased from 1 to 2.

Photon Disruptor [Primary]:

- Magical Power Scaling increased from 70% to 80%.

Alongside a general reduction to her Ranged Basic Attack output, Eden is receiving some general adjustments to reduce the potency of Bruiser builds that have been finding success in higher ranks.

Kinetic Waltz [Augment]:

- Kinetic Waltz Reduced Cooldown decreased from 35% to 30%. - Movement Speed decreased from 40% to 35%.

Nova Repeater [Ranged - Basic Attack]:

- Total Physical Power Scaling decreased from 12% to 11%.

Axiom Strike [Melee - Primary]:

- Bonus Physical Power Scaling decreased from 20% to 15%. - Critical Strike Scaling increased from 85% to 95%. - Final Strike Bonus Physical Power Scaling decreased from 60% to 45%. - Final Strike Critical Strike Scaling increased from 250% to 280%.

There was a niche bug present that could prevent Feng Mao from being able to Execute Heroes despite them being far below the required Execute threshold. This has now been resolved.

Earth Shatter [Ultimate]:

- [Bugfix] Fixed an issue where Feng Mao would not Execute Heroes in certain scenarios where the Target was Out of Combat but being Healed by Titan Crest’s Effect.

Since the previous increase to Gadget’s FDA stack rate, her ability to scale up and dish out heavy damage in the mid-game+ can make her difficult to interact with. This is especially true of Seek and Destroy as it can be more difficult to avoid entirely, with it frequently dealing too much chip damage on the first few ticks even if it is partially escaped. As a result, Seek and Destroy is seeing a meaningful scaling decrease.

Seek and Destroy [Alternate]:

- Magical Power Scaling decreased from 120% to 105%.

Greystone is receiving an adjustment to his Assault The Gates, offering it improved functionality against Monsters as its cooldown refund mechanic has now been extended to hitting a Monster. This will better allow Jungle Greystone to keep pace in clear and make aggressive use of his leap for fast invades.

Assault The Gates [Alternate]:

- Bonus Physical Power Scaling decreased from 110% to 100%. - Cooldown Reduction on Hero Hit decreased from 40% to 35%. - Now also reduces its Cooldown and grants Movement Speed upon hitting Monsters.

A small bump for Grux’s Lust For Blood Augment, offering him some additional Healing potential throughout the later stages of a match.

Lust For Blood [Augment]:

- Healing increased from 4.5%-11.3% to 5%-13.5%.

Alongside some novel changes to his lesser-picked Augments to help them each feel more unique and appealing compared to Combat Thrusters, Howitzer is receiving a larger set of changes that is aimed at resolving some of the negative feedback he has received since his adjustments in v1.12.

Blast Off! [Augment]:

- Land Mine’s Cooldown is now also 12% lower.

Sniper Shells [Augment]:

- Total Attack Speed per Stack increased from 3.5% to 4%. - Max Stacks decreased from 6 to 5. - Now also grants Howitzer 2% Omnivamp per stack.

Combat Thrusters [Augment]:

- Movement Speed decreased from 40%/70%/160% to 40%/70%/130%.

R2000 Missile [Primary]:

- Damage increased from 85/125/165/205/245 to 100/145/190/235/280. - Magical Power Scaling increased from 70%/75%/80%/85%/90% to 85%/90%/95%/100%/105%. - Bonus Direct Hit Damage removed (Formerly: 30/45/60/75/90 +30% Magical Power). - [QoL] Cast Frame increased from 0 to 3, allowing the ability to be slightly flicked. - [QoL] SFX Better Synced with Cast Frame for improved feedback. - [QoL] Projectile VFX Size increased by 10% to be more readable. - [QoL] Terrain Impact Decal VFX increased to better convey Explosion Radius.

Land Mine [Secondary]:

- Damage increased from 80/105/130/155/180 to 80/110/140/170/200. - Magical Power Scaling increased from 45% to 50%.

Make It Rain [Ultimate]:

- Damage changed from 480/736/992 to 512/736/960. - Magical Power Scaling increased from 224% to 240%.

Khaimera was aggressively hit in the follow-up patches to v1.12, resulting in him struggling to find success outside of the lower skill bracket due to his slower pace and more binary playbook.

Unleash [Primary]:

- Cooldown decreased from 8/7.5/7/6.5/6 to 7/6.5/6/5.5/5.

Cull [Ultimate]:

- Cooldown decreased from 145/120/95 to 135/115/95.

For this pass we’re looking to help level-up Lt. Belica’s strength in the Support role especially as she falters relative to the other Heroes in the role.

Combat Veteran [Augment]:

- Bonus XP per second increased from +0.1-2.3 to 0.1-3.

Innovation [Passive]:

- Ability Haste increased from 8 to 10.

Seismic Assault [Primary]:

- Cooldown decreased from 16/14.75/13.5/12.25/11 to 15/14/13/12/11.

Narbash is receiving a significant Quality of Life improvement.

Song Of My People [Secondary]:

- [QoL] Narbash’s Glowing Model Elements now display as Green or Blue, based on his current Song (Heal/Speed).

The explosion radius of N3on’s L.I.N.X Pulse is finally seeing a reduction.

L.I.N.X [Primary]:

- Pulse Explosions Radius decreased from 600u to 425u.

Phase continues to find sleeper success across many skill brackets.

Pulse [Basic Attack]:

- Magical Power Scaling decreased from 20% to 15%.

Psychic Flare [Primary]:

- Magical Power Scaling decreased from 90% to 80%. - Cooldown increased from 13/12/11/10/9 to 13/12.25/11.5/10.75/10

The previous round of changes to Riktor helped bring him back into contention.

Warden’s Leash [Augment]:

- Cooldown Refund on Ally Hit increased from 50% to 60%. - Mana Refund on Ally Hit increased from 50% to 60%.

General:

- Physical Power Growth increased from 4.3 to 4.7.

Riplash [Alternate]:

- Cooldown decreased from 18/16.75/15.5/14.25/13 to 18/16.5/15/13.5/12.

Serath’s recent round of adjustments helped skyrocket her back into relevancy.

General:

- Movement Speed decreased from 705 to 700.

Chastise [Alternate]:

- Damage decreased from 80/110/140/170/200 to 80/105/130/155/180.

Heresy [Ultimate]:

- Burn DoT Damage decreased from 22/41/60 to 18/36/54. - Attack Speed decreased from 20%/40%/60% to 20%/35%/50%.

Alongside a bump in strength for Gravebreaker.

Gravebreaker [Augment]:

- Additional Knockback Distance per Tier increased from 25% to 30%.

Siphon [Primary]:

- Damage decreased from 85/100/115/130/140 to 80/95/110/125/140. - Now deals 25/30/35/40/45 Bonus Damage to Monsters. - Cooldown changed from 6.5/5.75/5/4.25/3.5 to 6/5.4/4.8/4.2/3.6.

Shinbi is another Hero flagging in strength in the Offlane.

Crescendo [Augment]:

- Final Strike Magical Power Scaling increased from 30% to 35%.

Circle Rhythm [Secondary]:

- Shield Magical Power Scaling increased from 30% to 35%.

Sparrow continues to dish out slightly too much damage.

Sun Shards [Augment]:

- On-Hit Modifier decreased from 40% to 35%.

Heightened Senses [Secondary]:

- Attack Speed decreased 26%/34%/42%/50%/58% to 25%/30%/35%/40%/45%. - [QoL] Sparrow can now re-cast Heightened Senses if the Ability is active but the Cooldown is available.

To help open up further team-comp diversity across the board.

Shield Bash [Alternate]:

- Now deals 40/45/50/55/60 Bonus Damage to Monsters.

The previous round of adjustments to Wraith helped normalize his early game.

Who’s There? [Passive]:

- Solstone Drone Magical Power decreased from 30 to 20. - Solstone Drone Ability Haste decreased from 12 to 10.

Knock, Knock! [Alternate]:

- Magical Power Scaling decreased from 85% to 80%.

As a result of the previous set of repeat buffs, Wukong is now excelling in higher skill brackets.

Pole Vault [Body - Primary]:

- Cooldown increased from 14/13.6/13.2/12.8/12.4/12 to 15/14.6/14.2/13.8/13.4/13.

High Impact [Body - Secondary]:

- Bonus Physical Power Scaling decreased from 140% to 135%. - Minion Damage Modifier decreased from 70% to 50%.

Force Push [Body - Alternate]:

- Bonus Physical Power Scaling decreased from 115% to 110%.

Windsurge [Spirit - Alternate]:

- Cooldown increased from 16/15.2/14.4/13.6/12.8/12 to 16/15.4/14.8/14.2/13.6/13.

Yin continues to possess overly high Healing and damage capabilities.

Storm Of Salvation [Augment]:

- Missing Health Healing decreased from 1% to 0.75%. - Non-Hero Multiplier increased from 15% to 20%.

Windburn [Secondary]:

- Max Health Damage decreased from 3%/4%/5%/6%/7% to 3%/3.75%/4.5%/5.25%/6%.

Yurei is receiving another set of small adjustments aimed at once again reducing her Offlane potency.

General:

- Physical Power Growth decreased from 3.8 to 3.2. - Mana decreased from 345 to 335. - Mana Growth decreased from 48 to 44.

Item Balance

Crests:

Titan Crest and its Goliath Evolution are receiving a large Quality of Life change that now allows them to stack up upon killing a unit.

- Now Grants its Health Regeneration when killing Enemy Units. - Stacks to Evolve increased from 280 to 340.

- Now Grants its Health Regeneration when killing Enemy Units. - Stacks to Evolve increased from 280 to 340.

Alongside a Model Height change for the ‘Shroom that makes it easier to Jump on at various elevations,

- Gold per Second decreased from 2 to 1.8. - Starshroom Model Height Decreased by 20%.

- Gold per Second decreased from 2 to 1.8.

- Gold per Second decreased from 2 to 1.8.

- Gold per Second decreased from 2 to 1.8.

- Gold per Second decreased from 2 to 1.8.

- Gold per Second decreased from 2 to 1.8.

Alongside the Gold per Second reduction described in Florescence’s section, Silentium is also taking another hit to its damage potential and general uptime.

- Gold per Second decreased from 2 to 1.8. - Muzzle Magical Power Scaling decreased from 50% to 20%. - Cooldown increased from 120 to 135.

- Gold per Second decreased from 2 to 1.8.

Tier 2:

Rapid Rapier, and all the associated “Momentum” effect items are seeing a reduction to the rate in which they stack up.

- Momentum Stacks on Basic Attack decreased from 15 to 12.

Carry:

- Chilling Momentum Stacks on Basic Attack decreased from 15 to 12.

Spectra’s effect damage is on the high end currently.

- Prisma Damage based on Missing Health decreased from 1-3x to 1-2.5x. - [Bugfix] Prisma no longer deals 2 more damage than intended.

Alongside the changes to its stacking cadence described in the Rapid Rapier section.

- Cost increased from 2900 to 3000. - Electric Momentum Total Physical Power Scaling decreased from 25% to 20%. - Electric Momentum Stacks on Basic Attack decreased from 15 to 12.

Assassin:

Alternator is once again receiving another bump in strength.

- Mana increased from 250 to 300.

- Alternate Reality Bonus Alternate Ability Damage increased from 12% to 15%.

A quick bugfix for Dread.

- [Bugfix] Vital Shield no longer triggers from receiving Item Damage.

With the current potency of Tanks and their ability to hit goliath status,

- Mana increased from 200 to 250. - Furnace Bonus Cinder Damage increased from 0.5% to 0.65%.

Manta Scythe was heavily hit after its initial release in v1.10.

- Cost decreased from 2850 to 2800. - Attack Speed increased from 20% to 25%. - Physical Penetration increased from 7 to 8.

Alongside the generic Momentum changes,

- Bestial Momentum Stacks on Basic Attack decreased from 15 to 12. - Bestial Momentum Movement Bonus Physical Power Scaling increased from 15% to 20%.

Syonic Echo is once again being reverted back to a 3-strike cadence.

- Duplicity Number Of Attacks increased from 2 to 3. - Duplicity Total Attack Speed decreased from 40% to 30%.

Fighter:

Gaia Greaves is once again receiving a small hit to its damage potential.

- Tremor Bonus Health Scaling decreased from 6% to 5%.

Mage:

- [QoL] Chilling Spell’s Description has been updated.

Support:

Void Conduit is receiving a soft-rework to its effect.

- No longer grants Yourself and nearby Allies 0.5% Missing Health Regen - Now grants Yourself and nearby Allies 6% Omnivamp. - Aura Radius increased from 1000 to 1100.

Alongside a Mana increase,

- Max Mana increased from 300 to 400. - Tele-Blink Cooldown on Taking Damage decreased from 3s to 2.5s.

Tank:

Frostguard’s Anti-Attack Speed capabilities are receiving an increase.

- Chilling Presence Radius increased from 700u to 850u. - Stifle Attack Speed Reduction increased from 3% to 3.5%.

Bug Fixes:

- Fixed an issue where Achievements were not progressing correctly when their conditions were met. - Fixed an issue where Heroes would not be counted as “In Combat” when damaging Minions, allowing certain effects to occur when they shouldn’t. - Fixed an issue where Users could become stuck inside of Meteor’s during the World Shift event. - Fixed an issue where Users could receive an Error Prompt when attempting to purchase the All Heroes Bundle. - Fixed a rare issue where Users could crash while playing as Eden and using their Ranged Basic Attack. - Fixed an issue where Renna’s Mortal Coil VFX would sometimes persist in the world for the entire Match. - Fixed an issue where Muriel would not rotate correctly upon casting Serenity. - Fixed an issue where Muriel’s Reversal Of Fortune would state the incorrect Damage Reduction value in the Main Menu Description. - Fixed an issue where Sparrow’s Hail Of Arrows did not state its Magical Power Scaling in its In-game Description. - Fixed an issue where TwinBlast’s Vortex Grenade and Rocket Dash where Tagged incorrectly in his Draft Descriptions. - Fixed an issue where N3on’s Data Burst would not show its Mana Cost in the Main Menu Description.

That’s all for now! Update v1.13.2, launches on Tuesday 28th April.

Rei & Steggs

Game Design & Community @ Omeda Studios