V1.11.2 Patch Notes | Predecessor

V1.11.2 Patch Notes

Everything you need to know about V1.11.2!

Jan 29, 2026

Summary

Hello Champions!

Time flies - it’s already the end of January, which means it’s time for the first balance patch of the year! As always, we’ve got a healthy mix of Hero and item changes, alongside a few small features you may enjoy (and find handy during matches).

This patch includes:

Let’s dive in!

Minimap Improvements

There are a few minimap improvements that are finally ready and will be implemented in V1.11.2. These two changes are tremendously helpful, giving you plenty of new information at a quick glance.

First, we’re implementing one of the biggest requests when it comes to the minimap: a recall indicator. When a player is recalling, their character icon on the minimap will flash to let you know, so you can act accordingly.

Second, we’ve added numeric jungle camp respawn timers, allowing better planning for junglers and the entire team - you can now time your Fangtooth attack down to the second.

We’re looking forward to hearing what you think, Champions, and we hope you’ll notice an improvement in your matches.

Social Screen Improvements

We’ve also implemented a few neat changes to the social screen and friends list. While in the main menu, you’ll be able to see more information about players on your Friends List, including:

All of this makes it easier to find the best party to join and take advantage of that Party XP bonus!

AFK and Punishment Changes

In this patch, we’re making some tweaks to how we handle players going AFK.

First, we’re expanding the early match-ending functionality to ARAM and Nitro when an AFK player is detected near the start of a match. This functionality is already in place for Standard and Ranked.

We’re also increasing the severity of penalties for going AFK, dodging Ranked Draft, and declining to accept a Ranked match.

We won’t be sharing the exact thresholds or trigger conditions to prevent abuse, but we want to ensure the best possible player experience - so players who choose to ruin it will receive increasingly stern bans.

Store News

God-King Rampage [Epic]

Bow before the true king. (This skin features updated voiceover)

Stewardess Muriel [Epic]

Please remember to fasten your seatbelts… or else.

Apocalyptic Narbash [Epic]

Deliver a steady rhythm of drums across the wastelands. (This skin features updated voiceover)

Bundles:

God-King Rampage Bundle

Stewardess Muriel Bundle

Cosmetic name changes

Some Sprays and Overhead Emotes have been renamed:

Balance Changes

Minor Augments

Farmer

Heroes

Bayle

Bayle is receiving some reductions to his general effectiveness, as his current mix of durability and damage output makes him overly potent as a diver that is equal parts too bulky to burst while also being too threatening to ignore, especially in late-game teamfight scenarios. Additionally, we are applying some reductions to his base Mana and durability in the early-game, thereby reducing the pressure he possesses in the early lane, be that in Offlane or Support roles.

General:

Berserk [Passive]:

Cursed Edge [Primary]:

Dire Howl [Secondary]:

Kingslayer [Ultimate]:

Countess

Countess is receiving some shifts to her general Mana economy and Offlane/Jungle potency specifically as she is currently thriving against many Melee opponents, with care to not impact her in the Midlane too much. For Offlane, she will find herself running lower on Mana when maxing and spamming multiple Blade Siphons in succession, as this is the optimal loop for many of the Offlane matchups she thrives in.

General:

Shadow Slip [Primary]:

Blade Siphon [Alternate]:

Crunch

In exchange for a small amount of Health, Crunch is receiving some general boons to his Mana, Passive damage, and Ultimate uptime. The combination of these changes is to ensure that Crunch remains punishable in the early-game, but has better scaling capabilities once he passes the level 6 mark.

General:

Cross Crunch [Passive]:

Re-Crunch [Ultimate]:

Eden

Eden continues to find too much success. This is due to a combination of factors: For starters, many of the Assassins and Divers that helped keep her in check were also hit last patch, which helped offset some of the strength she lost.

General:

Plasma Claws [Basic Attack - Melee]:

Sniper Shot [Primary - Ranged]:

Axiom Strike [Primary - Melee]:

Bug Fixes

Thank you very much for reading! This is only the first of many balance updates coming throughout the year, and we hope the changes in this patch are to your liking. As always, we’re looking forward to hearing what you think.