Predecessor Patch V.0.5.4 | Predecessor

Predecessor Patch V.0.5.4

Let's look ahead at next week's V.0.5.4 Balance Update!

Patch Notes Apr 4, 2023

Summary

Patch releasing April 4th, 2023.

Happy Monday, Champions!

The Community Hunt may be over but Patch V.0.5 continues with our upcoming balance update!

Balance Patch 0.5.4 brings with it the usual smattering of balance changes as well as a couple of snazzy new skins for you to find in the shop.

See you then!

- alex, Lead Game Designer

New Skins

As promised, we’re continuing to add new skins with every major game update.

This week’s new skins are:

Find them in the store and let us know what you think!

Early Access Feedback Survey Ends

We want to thank everyone that took the time to fill out our recent feedback survey. We’ll be closing the survey on Tuesday, so if you haven’t filled it out yet you have until then!

Community Event - The Hunt

Last Friday we launched our first ever community event, pitting Kira against Countess in a battle to see who could score the most kills. The event wrapped up just a few hours ago, resulting in a landslide victory for newcomer Kira!

Over the 7 day event period Kira killed 176,862 other Heroes - that’s over 25,000 per day! It’s been fantastic to see so many of you taking to the battlefield with our first original Hero.

With Kira winning The Hunt, we’ll be adding a new Profile Icon featuring the Shadow Huntress herself to the game in a future game update (on top of the Season 1 reward icon)!

Thank you all for taking part in this event. As with everything during Early Access we look forward to expanding and improving on community events in the future and we hope you’ll take part in the next one!

BALANCE CHANGES

HEROES

Drongo’s definitely fallen into a better place since his previous nerf, but we feel he’s still a bit too tricky for melee Heroes to tackle. We’re making his Gag Grenade a little easier to disengage from and position around to grant other players more opportunities to outplay Drongo in all-in engagements.

Gag Grenade [Q]:

As the meta shifts certain Heroes inevitably pick up strength. Howitzer has combined the safety of Gideon with some high burst gameplay, raining down rockets from afar. We’re flicking some switches on his mech to crank down the production of Land Mines, keeping Howitzer on his toes - especially during the laning phase.

Land Mine [E]:

Slow Grenades [RMB]:

Kira came in swinging for Countess and ended up being charged for collateral damage. Following your feedback, we’re going to shift her Dusk scaling down significantly to decrease the potency of both her Purge combos and her finisher potential in the mid-late game.

Dusk [Q]:

Purge [R]:

Muriel continues to be a safe pick who continues to scale well. We’d like to keep her general laning strengths safe due to her lack of hard CC, so instead we’re opting to decrease her mid-late game shielding potential a bit with a small bump down on Alacrity builds.

Alacrity [RMB]:

The King of the Jungle has been showing off his crown a bit too much these past few weeks. We’re looking to decrease his early-game damage potential and mobility so he doesn’t feel too overwhelming in the earlier stages of the game.

General:

Pounce [RMB]:

ITEMS

T2:

Stalwart Gauntlets:

These handy gauntlets have been a bit too powerful of a curve for Tanks in the laning phase. Combined with Titan Crest they can lead to a significant sustain boost that creates non-interactive laning.

General:

Carry:

Lightning Hawk:

The Hawk got a healthy bug fix last patch that led to a slightly unhealthy scaling problem. We’re bumping it down alongside the Slow Duration to lessen the run down potential when ADCs acquire this item early.

Chilling Zap [Passive]:

Tainted Rounds:

Blight items are always tricky to balance due to the fine line of wanting to keeping them open while also maintaining a strong reason to purchase them. Tainted Rounds have fallen off that line and are a bit too cost efficient, especially when combined with crit oriented builds.

General:

Terminus:

Terminus has been a bit too potent of a sustain option for our ADCs, relative to Kingsbane.

General:

Vanquisher:

Vanquisher has led to absurd amounts of burst, especially as a first or second buy for heroes like Murdock or Revenant.

General:

Viper:

Viper is a great all-rounder for ADCs and currently provides a few too many stats alongside its powerful Shred effect.

General:

Tank:

Galaxy Greaves:

Moon Boots are a super fun item to pick up sometimes, but they also have a lot of practical application.

General:

Raiment of Renewal:

Raiment has become too strong of an initial pickup for offlaners and supports.

Synthesis [passive]:

BUG FIXES

Additional bug fixes/patch notes may be added to this post once the update is live.

That's all this week!

Let us know what you think of these changes over on Twitter , the official Subreddit or our Discord server !