# V1.4.4 Patch Notes

Everything you need to know about V1.4.4!

23. März 2025

## Overview of Changes
- Death Timers increased between Levels 3-14.
- Minions tweaked to make Last-Hitting more consistent.
- General reductions in Hero and Item Sustain.
- Various Outlier Heroes adjusted.
- General Hero and Item balance
- And more!

## Gameplay Balance Changes

### Death Timers:
_Lower Death Timers in the early game have resulted in the feeling of an inability to cleanly convert a won fight into Objectives such as Fangtooth or Tower Damage. While we continue to monitor and adjust Death Timers moving forward, for now they have seen a moderate increase pre-20m to allow for more breathing room between fights._
> - Base Death Timers at Level 1-18 increased from 6/9/10/11/12/14/17/20/23/26/29/32/35/37/39/40/41/42 to 6/9/12/14/16/18/20/22/25/28/31/34/37/38/39/40/41/42.

### Jungle:

#### Fangtooth:
_Objectives such as Fangtooth are currently dying relatively quickly, leading to a strong sense of first-movers advantage where the objective falls before a Team has adequate time to react. The increase to Death Timers may further contribute to this feeling, so a small increase to Fangtooth’s durability is being given._
> - Fangtooth Physical Armor increased from 25 to 30.

#### Mini Prime:
_The Mini Prime Buff received a relative incidental increase in power seeing with the increase in Hero Armors offered in v1.4. A reduction to the Bonus Armors it offers is being levied to ensure that contesting and fighting a Mini-buffed Hero is not as steep of a challenge to overcome._
> - Mini Prime Buff Bonus Armors decreased from 20% to 10%.

### Minions:
_Melee and Ranged Heroes are seeing a small increase to their Health, and a small reduction in the damage they deal to each other._  
#### Melee Minion:
> - Health increased from 650 (+40/50 per Level) to 650 (+46/58 per Level).
- Minion Damage Modifier decreased from 95% to 90%.

#### Ranged Minion:
> - Health increased from 380 (+25 per Level) to 380 (+29 per Level).
- Minion Damage Modifier decreased from 115% to 110%.

## Hero Balance Changes

#### Argus
_While Argus’ damage potential is meaningful, his restricted Mana economy can be too difficult to manage, especially in the early game._
> **Dread Nova [Secondary]:**
- Cooldown decreased from 17 to 16.
> **Particle Shredder [Alternate]:**
- Cost decreased from 14/16/18/20/22 to 10/12/14/16/18.

#### Boris
_Boris’ arrival to the battlefield has left many Heroes cowering in fear. With his overall strong performance since his addition, some general hits are required._
> **Tesseract Device [Passive]:**
- Canister Healing decreased from 1 (+0.35 per Level) to 0.8 (+0.3 per Level).
- Core Healing decreased from 3 (+0.75 per Level) to 2.5 (+0.7 per Level).

#### Countess
_Countess is receiving adjustments to decrease her healing capabilities._
> **General:**
- Physical Armor Growth decreased from 4.2 to 3.9.
- Mana decreased from 400 to 360.
> **Blood Tithe [Passive]:**
- Percent Health Damage decreased from 8% to 6%.

#### Crunch
_Increase to his cooldown uptime and damage for balancing._
> **General:**
- Mana increased from 290 to 320.
> **Cross Crunch [Passive]:**
- Total Physical Power Scaling increased from 20% to 25%.

#### Howitzer
_Howiter’s Slow Grenades are receiving a hit to their base damage to make it less oppressive._
> **Slow Grenades [Alternate]:**
- Subsequent hit damage decreased from 10/20/30/40/50 to 10/18/26/34/42.

## Item Balance Changes

### Miscellaneous:
> - Gold on Hero Kill increased from 30 to 40.

### Crests:
> - Cooldown decreased from 20 to 15.
- Condemn Damage per stack decreased from 8 to 6.

### Carry:
_A small bump up to Ashbringer’s cooldown capabilities._
> - Chrono Strikes Cooldown Reduction increased from 12% to 15%.

### Assassin:
> - Demonic Shield Bonus Damage increased from 30% to 35%.

### Fighter:
> - Magical Armor increased from 30 to 35.

### Mage:
> - Event Horizon Shield Bonus Damage increased from 30% to 35%.

### Support:
> - Cost decreased from 2500 to 2450.
- Ability Haste increased from 10 to 12.

As mentioned, this mini-patch focuses solely on the most pressing issues. You can expect a broader set of changes in our regular 1.4.X balancing patch, currently planned to arrive on April 8th.
