V1.4.4 Patch Notes | Predecessor

V1.4.4 Patch Notes

Everything you need to know about V1.4.4!

  1. März 2025

Overview of Changes

Gameplay Balance Changes

Death Timers:

Lower Death Timers in the early game have resulted in the feeling of an inability to cleanly convert a won fight into Objectives such as Fangtooth or Tower Damage. While we continue to monitor and adjust Death Timers moving forward, for now they have seen a moderate increase pre-20m to allow for more breathing room between fights.

Jungle:

Fangtooth:

Objectives such as Fangtooth are currently dying relatively quickly, leading to a strong sense of first-movers advantage where the objective falls before a Team has adequate time to react. The increase to Death Timers may further contribute to this feeling, so a small increase to Fangtooth’s durability is being given.

Mini Prime:

The Mini Prime Buff received a relative incidental increase in power seeing with the increase in Hero Armors offered in v1.4. A reduction to the Bonus Armors it offers is being levied to ensure that contesting and fighting a Mini-buffed Hero is not as steep of a challenge to overcome.

Minions:

Melee and Ranged Heroes are seeing a small increase to their Health, and a small reduction in the damage they deal to each other.

Melee Minion:

Ranged Minion:

Hero Balance Changes

Argus

While Argus’ damage potential is meaningful, his restricted Mana economy can be too difficult to manage, especially in the early game.

Dread Nova [Secondary]:

Boris

Boris’ arrival to the battlefield has left many Heroes cowering in fear. With his overall strong performance since his addition, some general hits are required.

Tesseract Device [Passive]:

Countess

Countess is receiving adjustments to decrease her healing capabilities.

General:

Crunch

Increase to his cooldown uptime and damage for balancing.

General:

Howitzer

Howiter’s Slow Grenades are receiving a hit to their base damage to make it less oppressive.

Slow Grenades [Alternate]:

Item Balance Changes

Miscellaneous:

Crests:

Carry:

A small bump up to Ashbringer’s cooldown capabilities.

Assassin:

Fighter:

Mage:

Support:

As mentioned, this mini-patch focuses solely on the most pressing issues. You can expect a broader set of changes in our regular 1.4.X balancing patch, currently planned to arrive on April 8th.