V1.3.2 Patch Notes | Predecessor

V1.3.2 Patch Notes

Everything you need to know about V1.3.2!

  1. Jan. 2025

Summary

Introduction
Greetings Champions!
If you’re reading this, it means two things: one, January is almost over, and two, V1.3.2 is launching next week!
Our last update introduced a host of new changes, items, and mechanics—so it’s only fair to follow it up with the necessary balancing adjustments to ensure these features perform as intended.
And don’t forget the new skins! They’re certainly something to look at.
We’re preparing for V1.4, step by step, ensuring everything is in place for the exciting things ahead… but that’s a story for another day.
For now, let’s dive into V1.3.2 and see what’s in store!

Store News

New Skins

Galactic Raider Steel [Rare]

We didn't need to put Steel in even more badass armour, but we did it anyway.

Renegade Drongo [Common]

Drongo decided he would try wearing more neutrals. He’s still donning the iconic orange scarf, though. What an icon.

Kingpin Lt. Belica [Epic]

What if Belica never got her job as a corporate enforcer and had to turn to less savoury means to make a living? We might never know for sure… but we think she’d dress spectacularly.

New Bundles

Galactic Raider Bundle

Kingpin Lt. Belica Bundle

Community Coaching

Looking to get good but don’t know where to start? Or maybe you have friends who need coaching, but teaching isn’t your strong suit? This is where our brand-new Community Coaching program comes in!

Community Coaching is a new offering available on our community Discord server where you can get personalized advice and private coaching from hand-selected and highly-experienced Predecessor players!

Each Coach is an expert at different parts of the game, and are available to review gameplay replays, discuss tactics and gameplay over VC, or help in any way you need it.

Better yet you can earn exclusive Overhead Emotes, Profile Icons and Banners, and even free Hero unlock codes for taking part, so it's well worth a look!

You can join the program by joining our official Discord server and selecting the Student Role during the server onboarding experience or through the Channels & Roles tab.

Other

As part of our ongoing efforts to welcome more new players to Predecessor, we’ll shortly be testing several different elements of our new player onboarding journey.

Gameplay Balance Changes

Tower Fortifications

Outer Towers are receiving a reduction to their early-game Armours, better allowing Plated Segments to be taken as currently it can feel like they are difficult to secure in the earlier stages of a match.

Hero Balance Changes

Crunch’s Healing capabilities in the late-game allow him to out-duel the vast majority of enemies in isolated split-push scenarios. To ensure he doesn’t outshine other Offlaners in end-game scenarios, a reduction is being given.

Re-Crunch [Ultimate]:

Drongo’s ability to all-in with Rad Rounds during the laning phase can be too overwhelming when the ability is levelled first. A small hit to its damage is required to ensure Drongo does not as reliably kill his target in one ability rotation when they are at higher health values.

Rad Rounds [Secondary]:

With the addition of Rapture, Grux has gained a new tool that has further elevated his ability to Grux on his opponents. While Fighter items are receiving their own adjustments that will have a negative impact for Grux, we’re stripping back some of his damage to ensure he does not cut down his foes as easily in the average match.

Bloodlust [Passive]:

Double Pain [Alternate]:

Kallari possessed a bug that prevented her from Jumping in her chosen direction when using her Passive Double Jump. This has now been resolved.

Shadow Dance [Passive]:

While they may have helped his Jungle viability, Kwang's previous round of changes and the introduction of Catalytic Drive have left him feeling a little worse for wear in the offlane. As a result, some increases to his trading potential and ability to stick to targets through his Ultimate are being granted to ensure he keeps pace with the rest of the roster.

Light Of The Heavens [Alternate]:

Fury Of The Heavens [Ultimate]:

Mourn has found general success since his arrival to the battlefield. However, his ability to disorientate his opponent thanks to Exclipse’s vision reduction and repeat Mesmerizes is currently too oppressive and requires some further tuning, especially as his Beguile was affected by a bug that always resulted in maximum Mezmerize duration being applied to his target even with a quick release. In return, some quality of life changes have been made to Beguile, making it more responsive and enjoyable to use.

Extract [Passive]:

Beguile [Secondary]:

Eclipse [Ultimate]:

The uptime of Iggy’s Flame Turrets can feel difficult to pick off before he simply replaces them again thanks to their current uptime. Alongside a mild damage decrease, we’re reducing Iggy’s access to them in mid-game with an increase to their cooldown to better ensure that his enemies can keep them down in fights if they commit resources to kill them.

Flame Turret [Primary]:

Given that Lt. Belica likes to play in her opponents face during the laning phase, her shorter range and lack of mobility tools can leave her feeling exposed to ganks and returned aggression. Some additional movement speed is being offered, better bringing her up to the speed of other immobile heroes in her class, while also enabling her more wiggle room when playing aggressively.

General:

Murdock offers a lot of control and stability to his team, with him rarely having difficulty in the lane thanks to his long range and control tools. Various reductions across the board are occurring with the goal of reducing his general strength, both in lane and in the mid-game.

Shots Fired [Passive]:

Static Trap [Secondary]:

Buckshot [Alternate]:

Riktor is receiving a round of changes aimed at improving his viability in the Jungle and Offlane. This is being done by improving the benefits he receives from levels to ensure it does not overly affect his strength in Support. Alongside some general stats and damage increases for Electrocute to enable more effective PvE power, his Passive Cooldown now decreases as he levels up, better allowing him to withstand poke and play forward as a match progresses.

General:

Riot Shield [Passive]:

Electrocute [Secondary]:

Similar to Kwang, with the introduction of some new Items in the previous patch, Shinbi now struggles in various matchups she could navigate before. To help remedy this, some additional strength is being offered to her Rushing Beat and All-Kill, giving her better all-in potential when looking to duel or pick-off an isolated target.

Rushing Beat [Alternate]:

All-Kill! [Ultimate]:

Skylar’s explosion radius on both her Plasma Grenade and Atomiser are currently overly forgiving and not easily dodged by opponents, allowing her to dominate fights with ease. Both abilities are receiving a decrease in their damage area to ensure she must aim with greater precision. Likewise, she is receiving some general damage reductions in other areas, reducing her Hypercharge’s efficacy with On-Hit Items, and a reduction to Plasma Grenades scaling to ensure penetration builds do not hit overly hard.

Plasma Grenade [Primary]:

Hypercharge [Alternate]:

Atomiser [Ultimate]:

Since her previous round of changes, Terra has largely fallen out of favour and struggles to maintain relevance in many Offlane matchups, while also struggling to keep pace in the Jungle due to her slower clear-speed. On top of some general damage increases to her Empowered Ruthless Assault and increased Shielding potency in the mid-game which will benefit both roles, some additional uptime is specifically being offered to Highland Hurl to better allow Terra to deal with single-target camps.

Ruthless Assault [Primary]:

Highland Hurl [Secondary]:

Wild Rush [Alternate]:

Thanks to her Harvest Nettles, The Fey has a great time applying pressure to her opponent in lane. Given that this is her primary trading tool in the early lane with high uptime, her Basic Attacks do not need to be hitting as hard and are receiving a reduction in strength. Likewise, her overall damage output and frequent access to Fly Trap leave her outperforming many other Mages with relative ease and are receiving reductions in potency as a result.

General:

Bramble Patch [Primary]:

Untamed Growth [Alternate]:

Fly Trap [Ultimate]:

While the previous round of changes to Yin have helped reduce her overall efficacy and oppressiveness, her ability to outpace and scale quickly still has her continuing to outperform many other Junglers. Targeted changes to her general efficacy and clearspeed are occurring to bring her strength down to more reasonable levels on these fronts, with her receiving a small bump in baseline durability in return to ensure she does not become too unhealthy in her first few clears as a result of these changes.

General:

Lash Kick [Primary]:

Windburn [Secondary]:

Backlash [Alternate]:

Zarus has largely fallen out of favour in the Offlane, with his Spear Of Nyr frequently falling off in the damage department unless he secures a snowball. Some additional damage is being granted to the ability alongside some shifts to his Mana economy, better allowing him to match up to other Offlaners and not run out of mana as easily when using the rest of his kit, while ensuring excessive Spear use will still have him eventually running out of steam.

General:

Spear Of Nyr [Alternate]:

Items

Crests:

Carries that are ahead tend to become extremely threatening when they have access to a Pacifier reset, often securing multikills with too much ease. A reduction in its damage is required to ensure that Pacifier does not contribute to excessive snowball scenarios with as much ease.

Tier 1:

Divine Potion is receiving a reduction in its cost as well as some general tuning, making it easier to pick-up in return for slightly less Mana Restore as at its current price it could feel difficult to pick up alongside other Items.

Feather currently overly rewards players that are able to hold onto it for excessive periods of time. While we plan on making further adjustments to Feather in a future pass, for now we are reducing its general gold generation in return for a higher sell value to reduce the cases of excessive snowballing, thereby giving more incentive to sell it and cash out once you’re happy with your returns.

Carry:

Given its more specialised effect, Ashbringer is currently understated and is receiving some additional Physical Power to provide it with more general combat strength.

Since its return, Viper has emerged as a contender for one of the best Carry Items, smoothly fitting into a variety of builds. A small reduction in Attack Speed is being levied to ensure it is more in-line with other options.

While it is certainly strong on its initial purchase, Solaris tends to fall-off a little too hard in the later stages while not quite meeting the Mana needs of its users. Alongside higher Mana and Solarblade scaling to remedy these issues, a small reduction in price is also being given to make it more comparable in price-point to other first-buys.

Assassin:

Syonic Echo is currently too expensive relative to other Assassin options and is receiving a small price reduction to better allow it to curve into various builds.

Fighter:

Various commonly brought Fighter Items are receiving a reduction to the raw Health they offer to combat the rise of Bruiser potency, especially now that Demolisher has lost its anti-health effect which has left many Carries struggling to deal with them. While subtle in isolation, the combination of these changes should leave Bruisers feeling more manageable for all other Classes to reasonably deal with thanks to them possessing less overall durability.

Alongside its reduction in Health, Earthshaker is receiving a shift to its Power and Attack Speed to better differentiate it from Rapture as the more ability-orientated Attack Speed option for Fighters.

Since its addition, Rapture and its users have become clear overperformers. As a result, it is receiving hits across the board that are aimed at reducing its general efficacy, bringing it into greater parity with other Items.

Mage:

Even against squishier targets, Megacosm continues to outperform other burst options in the overall damage department thanks to the general potency of its DoT effect. A reduction is required to ensure it is less of a catch-all and further reinforces its identity as an anti-health option.

Despite its generally desirable stat profile, Noxia struggles to find its place in various builds due to the underwhelming uptime of its effect compared to the efficacy of other options. More uptime on its effect is being given to better allow for a second activation in a fight.

A small price cut for Timewarp to make it that little bit sweeter to buy.

Support:

Quantum Core struggles to provide enough raw value for its cost, given its more conditional Blink effect which does not necessarily equate to combat strength. While further quality of life adjustments are planned for it in the future, some general stat improvements are being offered in the meantime to allow it better functionality for its prospective users.

Tank:

While the Catalytic Drive is providing Tanks with a fresh new way to itemise against magical threats, it’s currently offering too much value across the board, especially in the waveclear and sustain departments which can result in a cessation of interaction in the lane once it’s online. Reductions to its waveclear, healing, and free gold on offer are required to ensure that the Item does not result in these low-interaction scenarios as frequently.

Alongside the changes to Catalytic Drive, Cybernetic Drive is also losing the additional Ability Haste it gains on evolution to ensure it does not provide too much value in a single slot while also reducing the how desirable it is for other Classes to poach it.

Bug Fixes

And that’s the end of V1.3.2 patch notes! A healthy amount of fixes and changes, as we're slowly getting everything ready for V1.4.

If you have any feedback or questions about this patch, don’t hesitate to ask us on Discord or Reddit!

Until next time,

Rei & Omeda_Zuzu
Game Design, and Community @ Omeda Studios