Predecessor Patch V.0.4.3 | Predecessor

Predecessor Patch V.0.4.3

It's nearly time for our first big item rework!

Patch notes 7. März 2023

Summary

Patch releasing March 7th, 2023.

The time has finally come!

This patch seeks to shake up the meta with big shifts to stat lines and effects from ADC itemisation. Alongside that we’ve changed a smaller bunch of Assassin and Fighter items to better fit with the build paths and opportunities ADC players can seek out.

We’re introducing three potential core paths for ADC players to explore. Critical Strike, On-Hit and Penetration. Many items have been adjusted so that the current ADC roster can feel a bit more unique based on the way they modify their hero through these item changes. Gone are the days of only Critical Strike itemisation!

Assassins and Fighters have also seen some new shifts to their own items, allowing more potential build diversity and opening up options for more heroes such as Crunch or Kallari. We’re also looking to fix up some major balance concerns with Raiment and Megacosm.

Finally we’re touching up on ranged basic attacks to further help improve the feel and weight for ADCs and Mages.

That’s all for this balance pass, we hope you find great enjoyment in exploring all the possible combinations of new items in this large overhaul! See you next time in 0.5… when the Hunt begins!

BALANCE CHANGES

HEROES

GENERAL:

Currently however it’s a bit too reliable and easy to access, so we’re bumping down the CC immunity from all cleanses.

We’re also increasing projectile speed for Ranged Basic attacks to help improve the feel, but are decreasing the radius alongside it to prevent buffing the hit percentages.

◆ CC Immunity decreased from 0.5s to 0.25s.

◆ Ranged Basic Attack Projectile Speed increased from 18,000 to 23,500.

◆ Ranged Basic Attack Projectile Radius decreased from 35 to 32.

DRONGO:

With build paths opening up we also want to open up some pathways for Drongo players, specifically for the possibility of penetration based builds that rely on high burst and poke over the standard crit/DPS paths.

Wastelander [Passive]:

◆ No longer increases Ability Damage based on Critical Strike Chance.

Gag Grenade [Q]:

◆ Now deals 40/60/80/100/120 (+30% Bonus Physical Power) physical damage on impact.

Old Rusty [RMB]:

◆ Base Damage increased from 45/65/85/105/125 to 50/70/90/110/130.

Rad Rounds [E]:

◆ Initial Shot Damage increased from 30/50/70/90/110 to 40/60/80/100/120.

Shrapnel Cannon [R]:

◆ Base Damage increased from 175/275/375 to 175/300/425

◆ Scaling increased from 60% to 80%.

GADGET:

Gadget has felt a little too durable and safe amongst the current mid lane roster, so we’re bumping down some of her base durability and her Passive shield ability.

General:

◆ Base Health decreased from 600 to 580.

Shock Absorber [Passive]:

◆ Shield Max Mana Scaling decreased from 12% to 10%

◆ Base Damage decreased from 80 to 50

GIDEON:

Gideon is still getting away with tankier builds due to the high base damage on his ultimate.

Black Hole [R]:

◆ Base Damage decreased from 540/810/1080 to 450/675/900.

◆ Scaling increased from 240% to 261%.

MURIEL:

Muriel's Consecrated Ground ability was scaling in a non-linear fashion.

Consecrated Ground [E]:

◆ [Bug Fix] Base Shield decreased from 110/165/220/285/350 to 110/165/220/275/330.

REVENANT:

Hellfire Rounds [RMB]:

◆ Reload can now be initiated if RMB is used immediately after the 4th shot, instead of there being a short lock out.

SHINBI:

Shinbi had a couple issues with her Circle Rhythm.

General:

◆ Mana Regeneration Growth decreased from 0.25 to 0.18.

Circle Rhythm [E]:

◆ [Bug Fix] Fixed an issue where Circle Rhythm was applying damage over 6 ticks instead of 4.

SPARROW:

Sparrow is getting a little love to her poke-oriented gameplay for penetration builds by shifting her Piercing Shot arrow damage away from the multiplier and into its raw damage.

Piercing Shot [RMB]:

◆ Piercing Shot Base Damage increased from 90/125/160/195/230 to 90/135/180/225/270.

Inner Fire [R]:

◆ Inner Fire Movement Speed Buff decreased from 5/7.5/10% to 3%.

ITEMS

CRESTS

Brutallax:

With upcoming changes to the Marksman Crest Line, Brutallax has been an appealing option for ADCs relative to Liberator.

◆ Physical Power increased from 20 to 25.

◆ Lifesteal decreased from 8% to 5%.

◆ Purifying Rage Active Attack Speed decreased from 30% to 20%.

Eviscerator:

We’ve given Eviscerator a pinch of lifesteal as compensation for the removed critical strike chance.

◆ Added 5% Lifesteal.

◆ Critical Strike Chance Removed.

Iceskorn Talons:

Iceskorn was providing too much value in later stages of the game.

◆ Glacial Colosseum Active now grants 15% increased Physical Power instead of 15% increased damage.

Liberator:

Liberator is also receiving some compensation, with a little extra power and a bump to its Lifesteal.

◆ Physical Power increased from 10 to 15.

◆ Lifesteal increased from 5% to 8%.

Ortus:

Ortus has sadly been very underutilized.

Limit Breaker Active Reworked to:

◆ Active - Limit Breaker: Upon activation, gain 20% movement speed and 10% increased physical power for 6s. Takedowns grant 3 physical power and refresh the duration - 90s CD.

Pacifier:

We’re compensating Pacifier with a small physical power bump.

◆ Physical Power increased from 15 to 20.

Reclamation:

_ ◆ Physical Armor decreased from 20 to 12.

◆ Added 10 Ability Haste.

New Purify Active:

◆ Active - Purify: Cleanse and Heal yourself and nearby Allies for 150 health over 3s - 150s CD.

Silentium:

Like Reclamation, losing 20 Haste by not going for Tranquility was just too detrimental to most support Heroes.

◆ Magical Armor decreased from 18 to 10.

◆ Added 10 Ability Haste.

TIER 1

Spell Slasher:

Spell Slasher has been a bit of an underwhelming purchase for its cost.

◆ Added 10 Ability Haste.

TIER 2

Claymore:

_ ◆ 1600g Cost.

◆ 25 Physical Power.

◆ 15% Critical Strike Chance.

Heroic Guard:

The Bravery passive was very conditional.

◆ Cost decreased from 1400g to 1300g.

◆ Added 15% Tenacity.

Ironwood Warbow:

We’re shifting Ironwood to a physical damage profile.

Zap Passive Reworked to:

◆ Zap: Every fourth successful basic attack deals 20 (+30% Bonus Physical Power) bonus physical damage.

Rapid Rapier:

_ ◆ 1400g Cost.

◆ 20 Physical Power.

◆ 15 Attack Speed.

◆ 5 Physical Penetration.

Robust Arbalest:

Robust Arbalest is losing its passive.

◆ Attack Speed increased from 15% to 20%.

◆ Critical Strike Chance decreased from 20% to 15%.

Rune Bow:

Rune Bow is not only a bit too efficient but it causes build path issues for T3s.

◆ Cost decreased from 1000g to 800g.

◆ Attack Speed decreased from 30% to 25%.

Soul Chalice:

Soul Chalice is being moved to an assassin item profile.

◆ Physical Power decreased from 15 to 10.

◆ Added 10 Ability Haste.

TIER 3:

Absolution:

_ ◆ 3200g Cost.

◆ 40 Physical Power.

◆ 25% Attack Speed.

◆ 20 Magical Armor.

◆ 30% Tenacity.

Ashbringer:

Ashbringer is now coming to on-hit ADCs!

◆ 3400g Cost.

◆ 45 Physical Power.

◆ 20 Attack Speed.

◆ 15 Ability Haste.

Augmentation:

Augmentation returns to its original spellblade form!

◆ Cost decreased from 3300 to 3200.

◆ Physical Power increased from 20 to 40.

Bonesaw:

By losing Claymore, Bonesaw now has additional Lifesteal.

◆ Cost increased from 2800 to 3000.

BUG FIXES

◆ Fixed a bug where Warden’s Faith Retribution passive was occurring on Minion basic attacks.

◆ Fixed a bug where Unbroken Will’s Undying Passive was not occurring on Suppressions.

That's all this week!
Let us know what you think of these changes over on Twitter , the official Subreddit or our Discord server!