Early Access Patch V0.19 | Predecessor
Early Access Patch V0.19
Everything you need to know about V0.19
Patch Notes 27. Juni 2024
Introduction
Greetings Champions!
V0.19 is here and with it comes our latest defensive powerhouse of a Hero, Terra!
Terra excels at sticking around, shrugging off damage and crowd control effects like it's nothing, before hitting back seriously hard.
It's not just Terra in the spotlight this week though, as our stores are jam-packed full of savings thanks to our Summer Skin Sale (which handily coincides with Steam's own Summer Sale). On top of this our gameplay team have been ridiculously busy addressing a number of balance changes and tweaks following on from our previous major balance updates.
There's no major new features in this update, but Ranked Mode continues as ever each week with the current opening times being Thursday, Saturday and Sunday. This availability is being expanded each week, but keep an eye out for a separate blog discussing this topic and more later next week.
Right, let's bring it back to the here and now and Highland Hurl ourselves into this week's patch notes!
New Hero: Terra - The Steadfast Bulwark
Cursebreaker Terra charges into battle!
Built like a bastion and hitting like a freight train, Terra finally makes her highly anticipated Predecessor debut!
Play
An indomitable force of pure power, Terra effortlessly charges through hordes of enemies while delivering powerful blows with her ancestral axe. Her impeccable defences allow her to brush off even the most devastating of enemy attacks before hitting back with enough force to make you think twice about crossing her lane!
Abilities:
Hersir [Passive]:
Effect: Terra gains stacks of Hersir when damaging Enemies with her Basic Attacks and Abilities, up to a maximum of 5.
At maximum stacks, Terra's next Basic Ability is empowered and gains additional effects.
Entering the Base grants Terra maximum Hersir stacks instantly.
Carve [Basic Attack]:
BAT: 1.15
Effect: Terra’s basic Melee attack, dealing 61 (+80% Bonus Physical Power) physical damage.
Ruthless Assault [Primary]:
CD: 11/10.25/9.5/8.75/8
Cost: 55/50/45/40/35
Effect: Terra spins her axe, striking all enemies around her before slashing forwards a second time. Each strike deals 45/65/85/105/125 (+80% Bonus Physical Power) physical damage.
Hitting an Enemy Hero refunds 10% of the Cooldown per strike.
Empowered: Terra strikes an additional time (for a total of three strikes), with the third strike dealing 55/85/115/145/175 (+120% Bonus Physical Power) true damage to all enemies in front of her.
Highland Hurl [Secondary]:
CD: 11/10.5/10/9.5/9
Cost: 50/55/60/65/70
Effect: Terra throws a spectral axe, dealing 100/135/170/205/240 (+90% Bonus Physical Power) magical damage and slowing targets hit by 20/28/36/44/52% for 1.25s.
Pierces Minions and Monsters.
Empowered: Roots Enemies hit instead for 1.25s.
Wild Rush [Alternate]:
CD: 14/13/12/11/10
Cost: 70
Effect: Terra raises her shield, channeling for up to 4s before dashing forward and dealing 40/60/80/100/120 (+70% Bonus Physical Power) physical damage to all enemies in her path, knocking back and stunning them for 0.25s.
While channeling, for the first 1.25s her dash range and damage increases, dealing up to 120/180/240/300/360 (+210% Bonus Physical Power) physical damage.
If the Channel times out or is interrupted, this ability’s cooldown is refunded by 50%.
Empowered: On enemy hit, gain a 20/100/180/260/340 (+15% maximum health) shield for 4s.
Unstoppable Force [Ultimate]:
CD: 130/100/70
Cost: 100
Effect: Terra’s helmet slams down, cleansing all debuffs affecting her and granting her maximum Hersir stacks instantly.
For the next 6/7/8s, Terra becomes Unstoppable (Immune to Crowd Control) and doubles the passive bonus armors gained from this ability.
Passive: Gain 10/18/26 Physical Armor and Magical Armor.
Store News
New Skins
Gryphon Knight Terra
Don the mighty armor of the Gryphon Knights and charge into battle with near-mythical ferocity, with Terra’s ornate Gryphon Knight skin [Rare]!
Mecha Terror Iggy & Scorch
There’s more than one terra/or on the battlefield and Iggy and Scorch are here to prove it with their latest Mecha Terror skin [Epic], hot out the blast furnace!
Ruby Scarab Serath
A fiery redhead with a temper? It can only be Serath, in her striking new Ruby Scarab skin [Common]!
New Bundles
Gryphon Knight Terra Bundle
Bundle Contents: - Terra [ Hero]- Terra [ Hero Premium Affinity]- Gryphon Knight Terra [ Skin]- Gryphon Knight Terra [ Spray] ( Exclusive)- Gryphon Knight Terra [ Banner] ( Exclusive)- Gryphon Knight Terra [ Profile Icon] ( Exclusive)
Mecha Terror Iggy & Scorch Bundle
Bundle Contents: - Iggy & Scorch [ Hero]- Mecha Terror Iggy & Scorch [ Skin]- Mecha Terror Iggy & Scorch [ Spray] ( Exclusive)- Mecha Terror Iggy & Scorch [ Banner] ( Exclusive)- Mecha Terror Iggy & Scorch [ Profile Icon] ( Exclusive)
Occult Kira Variant Bundle
Bundle Contents: - Kira [ Hero]- Occult Kira [ Skin]- Ice Occult Kira [ Skin Variant]- Sakura Occult Kira [ Skin Variant]
Ruby Scarab Serath Bundle
Bundle Contents: - Serath [ Hero]- Ruby Scarab Serath [ Skin]- Ruby Scarab Serath [ Spray]
Ruby Scarab Grux Variant Bundle
Bundle Contents: - Grux [ Hero]- Ruby Scarab Grux [ Skin]- Hypernova Ruby Scarab Grux [ Skin Variant]- Onyx Ruby Scarab Grux [ Skin Variant]
Ruby Scarab Bundle
Bundle Contents: - Serath [ Hero]- Grux [ Hero]- Ruby Scarab Serath [ Skin]- Ruby Scarab Grux [ Skin]- Ruby Scarab Serath [ Spray]
Summer Sales
The sun is out and the drinks are on ice, so what better way to celebrate Summer than with some hot discounts!
Skin Sales
Over the next couple weeks we’re slashing prices on skins across the in-game store, with up to 50% off some fan favorites!
Sales are on a weekly rotation, so don’t miss your chance to pick up popular skins like Obsidian Rampage and Royal Gideon and ensure you win your next match in style!
Week 1 (June 27th - July 4th)
Week 2 (July 4th - July 11th)
Steam Summer Sale
For those of you on PC, we’re excited to share that Predecessor is once again on offer as part of the Steam Summer Sale!
While we are completely free to play, this is a great chance to pick up the Rare, Epic and Legendary game bundles which are 50% off, 10% off and 10% off respectively, letting you top up on Heroes, skins and Platinum this Summer!
Gameplay Balance Changes
Overview:
- Jungle XP increased in the Mid-game.
- Jungle Objectives gain additional Physical Armor.
- Critical Strike Damage increased from 150% to 155%.
- All Heroes gain additional Physical Armor Growth.
- Outlier Hero Adjustments, including Grim.exe, Muriel, Gideon, and more.
- Further On-Hit Item adjustments.
- A general reduction in damage for various Item effects.
- Frontline Support Item stat increases.
- And more…!
General:
Critical Strike Damage is seeing an increase due to its relatively low efficiency and efficacy.
Critical Strike Damage increased from 150% to 155%.
Jungle:
Objectives
Objectives such as Fangtooth and Orb Prime can be slain too quickly, resulting in a reduction of the amount of fights that can naturally occur around these objectives, often rewarding the team with initial positioning too heavily as they melt through the objective. As a result, they are seeing increases to their Physical Armor, ensuring they stay alive for a few extra seconds, giving more time for the opposing team to counter-engage and attempt a steal.
- Fangtooth: Physical Armor increased from 25 (+2 per level) to 25 (+3 per Level)
- Primal Fangtooth: Physical Armor increased from 60 (+1 per Level) to 70 (+2 per Level)
- Orb Prime: Orb Armor increased from 90 (+3 per Level) to 100 (+3 per Level) - Blight Debuff increased from 40% to 50%.
Hero Balance
General:
General Time To Kill (TTK) has proven too fast in many scenarios, especially in the case of Physical Damage output from the likes of Carries and Bruisers.
- All Melee Heroes have gained 0.35 additional Physical Armor Growth
- All Ranged Heroes have gained 0.25 additional Physical Armor Growth.
Item Balance Changes
Judgement is overperformance in many Assassin builds, dealing higher than intended damage and contributing to abnormal burst scenarios. As a result, it is having its Damage Type changes to Magical, meaning Physical Penetration builds will no longer benefit it as much, while also receiving a Scaling redistribution to ensure it remains relevant, but not as oppressive.
- Thunder Cleaver Damage Type changed from Physical to Magical.
- Thunder Cleaver Damage changed from (+120% Total Physical Power) to 70 (+40% Total Physical Power).
Bug Fixes
- Fixed an issue where Sparrow’s Basic Attack Description incorrectly stated Melee.
- Fixed an issue where there was an unintended collision at Dusk T1 Tower.
- Fixed an issue where Revenant’s Basic Attack would show an incorrect Text String at 100% Crit.
That's everything for now Champions, what do you think?
Let us know your feedback over on our Discord server or the Predecessor Subreddit.
Until next time!
Kari
Lead Community Manager @ Omeda Studios