Early Access Patch V0.11.2 | Predecessor

Early Access Patch V0.11.2

V 011.2 Balance Patch Notes are here! Check out all the new Jungle changes, Hero tweaks, and bug fixes!

Patch Notes 5. Okt. 2023

HOTFIXES

Hotfix V0.11.3 (05/10/23)

Hello Champions,
Get ready, the first balance patch notes of Season 3 (V0.11.2) are here!

This update will include some exciting mix-ups to the Jungle, with changes to Camp respawn timers and general Camp durability at the forefront. The broader goal of these Jungle changes is to improve the overall gameplay loop for Junglers in the form of additional pathing choices and a greater opportunity cost when opting for too many ganks - but you can read all about this in further detail below!

While the Jungle changes are the meat of this patch and will require further tuning over-time, you can also expect a range of Hero adjustments and bug fixes, including some light nerfs to the our newest addition, Serath; as well as the ability for Zarus to gain Ultimate stacks on Takedown; and some UI adjustments! The patch will launch on Tuesday, October 3rd.

Let’s dive into it!

~ Import (Game Design)

STORE

Revenant Raven Quill Skin

Halloween is just around the corner where all things creepy and spooky come out to play… You can too, with Revenant’s new Raven Quill skin Rare!

Stun your enemies with your eldritch good looks, first available in V0.11.2!

NEWS

Design Time - Developer Livestream

On Wednesday 4th October at 19:00 BST, we’ll be live on our Twitch channel with three members of our design team to discuss topics like balance, gameplay and lots more, as well as answering some community questions submitted on Reddit. If you would like to post a question, just drop it in the comments section of this post here.

You can expect lots more livestreams as Season 3 progresses, ranging from informational streams like this to more play oriented ones. So keep an eye out for a schedule coming soon!

BALANCE CHANGES

Heroes

Drongo’s Boomerang allows him to apply a lot of pressure in the early lane stage, granting him the deadly combination of strong wave clear and extreme burst when paired with his Rad Rounds. To help slow him down and give more windows of weakness, we’re increasing Old Rusty’s cooldown in the early stages of a match. Likewise, we’ve remedied a bug with his Ultimate’s Shred effect, and have lowered the Shred to compensate for its overall increase.

Old Rusty [RMB]:

Shrapnel Cannon [R]:

In Offlane, Feng Mao’s ability to take short trades with his Shield and accompanying Basic Attack Reset gives him too much strength in the early game - especially when paired with his high Health Regeneration. We’re pulling back on this early strength to ensure he does not run-down his opponents as easily while being more prone to chip damage as a result of having less inherent regeneration.

General:

Safeguard [Q]:

Greystone overperforms in the Jungle due to his general durability and capacity to run down opponents and hard reset a fight with his Ultimate’s healing. To help mitigate this, we’re dropping the potency and uptime on his ultimate in the early stages of the match, while granting his Make Way a lower cooldown in the earlier stages of a match to help him keep better pace in the Offlane where he sees far less success.

Make Way [Q]:

Sacred Oath [E]:

Stone Forged Soul [R]:

BUGFIXES

That's all this week!